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The Tlocassans(Tloh-CAH-sah) |
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Synopsis Tlocassa is a small, out-of-the-way planet, which, due to its cloudy atmosphere, has remained relatively isolated in the galactic community for eons until recent times. Its citizens, a society of purple-skinned bipeds, shun most technology, but make up for such deficiencies through the use of powerful magic. Tlocassans believe their magic flows out of their religion, and most if not all Tlocassans are devout followers of Brömtre, the state religion. This faith has provided them with over a millennium of peace and happiness, though it has also depleted their military and halted any technological progress. Recent events, however, have begun to raise doubts among the populace about the very foundations of their beliefs and principles.
Physical Description The intelligent inhabitants of Tlocassa are bipedal in physiology and physique, though there are some significant differences. The typical Tlocassan is between 5 and 6 feet tall, with no noticeable differences in height and weight between male and female Tlocassans. The typical Tlocassan matures quickly, being able to walk and comprehend language by the age of three months. The average Tlocassan lives to the age of 45, with the oldest surviving Tlocassans being about 55. Perhaps the most noticeable distinguishing characteristic of Tlocassans is the purplish tinge of their skin. This tinge varies from a light violet in some individuals (primarily those who live nearest the poles) to a dark royal purple in those who live nearest the equator. (This tinge is an environmental rather than a genetic factor; increased exposure to sunlight catalyzes the production of a hormone that affects the skin coloration.) The eyes of Tlocassans are blue, varying from a very light ice blue to a dark, almost black, blue. They tend to have slightly heavy frames, with large hands but slightly smaller facial features (eyes, noses and ears) than might be expected. Tlocassans tend to have light blonde hair, almost yellow. While male Tlocassans are able to grow facial hair, most often they are clean-shaven.
Sociological Profile "Machines make us weak, both individually and as a people. When we depend on metal monsters to do our work for us, our bodies grow weak, and our minds turn against our fellow man. Jealousy, murder, lies these are the products of minds supposedly freed by what is in fact a new slavery to technology. And when we avert our minds to this evil, feeling it to be the ultimate good, we turn away from all that is good; we turn away from Nature, from truth, and from Brömtre." -- excerpted from the 15th Sermon of Szet Heilrix Trogge. A visitor to Tlocassa would instantly note two things about Tlocassan society: their overwhelming partiality to the use of magic over the use of technology, and the almost universal devoutness of the Tlocassans to their Brömtre religion. As any Tlocassan will quickly explain, the former characteristic flows from the latter, as a central tenet of Brömtre is the shunning of technology in favor of magic. Tlocassans as a whole, and individually, are peaceful and patient, but will not look favorably on those who try to sway them from their beliefs. Technology in general basically, anything electronic or more advanced is considered to be "evil"; in fact, a common Tlocassan way to denigrate someone or something is to compare them to something technological. Doing so, however, is considered to be a severe insult, and, thus, Tlocassans will only do so rarely. Tlocassan society is, generally, much more tactile-oriented than others. While others might say, "I see what you mean" or "I hear what youre saying," Tlocassans commonly express understanding using words like "I feel". Furthermore, Tlocassans often will almost instantly gain a "feeling" about a person if they can actually touch them. When Tlocassans were introduced to such technological devices as hand-held communicators, they were not overly impressed, and still tend to avoid communications in any method other than direct palm-to-palm meetings.
Family Structure Outside of the church that binds all of Tlocassa together, the familial unit is the central organizational institution of Tlocassans. Tlocassan women give birth to only one child at a time; in all of Tlocassan history, only one multiple birth (twins) has been recorded. Tlocassan families tend to have two or three children, and the children remain with the family until they are married, usually around age 12. Most marriages are arranged, although the idea of marriage for love is not unheard of. Incestuous relationships are forbidden. (This is based on Code #5 (see Religion, below), which indicates that "the relatives of both" bride and groom are present at a wedding. Because of that phrase, interpreters have determined that bride and groom should not be related.) Courtship is common, although brief (usually less than six months), even between couples in a pre-arranged marriage. It usually consists of exchanges of objects from nature (such as flowers) and the presentation of cantrip-like spells. The idea of divorce is a foreign concept, as Tlocassans believe that their spouses are chosen for them by fate, and to reject that selection would be a deep sin. Tlocassans tend to spend much time with their family. For instance, all meals of the day (typically two or three) are eaten together. Typically, there is not much fanfare to these meals, except on special occasions (such as birthday celebrations, when additional guests, such as the neighbors, the local Tloka, etc., are invited). The typical Tlocassan fare is rather ordinary. However, for large feasts, such as on The Day of Noruël and Yurana, more elaborate meals are prepared. A common celebratory feast might consist of roasted Hredel with Rupleberry dressing, served along with some Reitz, a fermented frosty beverage. (Hredel is a large oxen-like beast. Some Hredel are used for transportion and pulling carts, but they are also raised by farmers for food. Rupleberries are small, sweet yellow or red berries that are found wild all over Tlocassa, typically on hillsides.) Tlocassan naming conventions flow from their religion. All members of the same family will share a common last name. Females lose this last name upon marriage, when they assume the last name of their husband. The first name of Tlocassans indicates the day on which they were born, as each day of the three hundred and thirty-six day Tlocassan year is associated with two famous Tlocassans from history (one male, one female). These Tlocassan first names are varied, but female names always end in a vowel, while male names always end in a consonant.
Government/Crime and Punishment Brömtre ties the planet together politically, even though the geographical structure of the planet separates Tlocassans into one hundred and fourteen loose "nations". Most people owe allegiance first to the religion, then to their family, and, only when pressed, will claim fealty to a particular country. And, as wars between nations have not occurred in 1200 years, the nation-system is nominal at best. Still, each nation does have its own reigning monarch who gets his or her position from the Church Leadership (the Szet Council). Governments are in charge of maintaining loose police forces in the nation to enforce the governments laws, although crime is low because of the moral codes of the Church, and because magical detection spells are common enough that it would be difficult to "get away with" a crime. Wrongdoers found guilty by government courts are sentenced to community or church service, or imprisoned for terms commensurate with the nature of the crimes. There has been a recent push for the banishment of the most serious and recalcitrant criminals, now that a magical means for such exile has been developed. As of yet, that option has not been entertained. The religious codes are upheld by separate church courts, see the "Religion" section for details. The government also oversees the guild system, making sure that fair values are charged for goods and services. Finally, each nations government maintains a small standing army, mostly for show. (Different nations specialize in different troops; for example, Nyimbos rangers typically win planetary archery tournaments, while no nations cavalry could hope to out-perform that of Grazil.)
Religion Tlocassan society is dominated by its religion. Tlocassan historians tell us that the planet was, a millennia or two ago, much more technological than it is now, but also in much more disarray. Crime was rampant, wars commonplace, disease abundant, and corruption omnipresent. Then, 1239 years ago, in the small town of Mahil, in central Drazic, a brother and a sister, twins, were born. They were named Noruël (Nor oo EL) and Yurana (Yoo-RAH nah). As they grew, these two siblings performed what many saw as great miracles, and brought a message of faith in a philosophy called Brömtre (BRAWM treh), which, loosely translated, means "The Way". Noruël and Yurana were hailed as prophets, and, through a peaceful yet strident conversion process, over the next few centuries the entire planet was converted to their message and a strong belief in Brömtre. The twins greatest and final act, known as the Kijra (Keej RAH), was to modify the entire Tlocassan atmosphere to its present state through the use of a very powerful spell. The atmosphere became a very cloudy orange, obscuring vision of the universe to those on its surface and almost totally hiding the planets surface from those looking down (or electronically scanning) through it. The atmospheric change had an immediate effect on Tlocassan society, as the new state was completely non-conducive to the use of electronic or technological equipment. The Tlocassans who wished to determine the nature of the atmosphere were unable to do so: all of the technical equipment they would use to perform such an analysis was now inoperable. After an additional hundred years of turmoil as citizens adapted away from technology and learned to harness their magical abilities, Tlocassan society settled into the pattern which continued for the next millenia or so, up until the Krembla incident (see Off-World Policy). Brömtre in general, and the Kijra, specifically, has been a mixed blessing for the Tlocassans. For one thousand years after the Kijra, the planet has known only peace, and, if not complete prosperity, at least generalized happiness among the entire population. Indeed, this atmosphere has staved off many invasions in the past, as would-be colonizers have either passed by the planet or suffered equipment failure attempting to penetrate through the cloud barrier. However, the atmospheric changes permanently prevented any further development of technological devices, and those that were there have been relegated to non-working relics in universities and museums. While some have advocated that these technological "monstrosities" be destroyed outright, others have explained that only by viewing the evils of machinery can one understand the beauty of Brömtre. The Codes of Brömtre, written by the prophets and church founders over 1000 years ago, covers all the central tenets of the religion. It has been modified on occasion by a unanimous decision of the Szets, but for the most part it has remained indistinguishable from its original form. All followers of Brömtre are provided, as part of the Rüngleid (ROONG-leed) ceremony, with a copy of the codes. Copies of the codes are among the most treasured possessions of a Tlocassan, and many are very ornamental (illuminated manuscripts using gold rather than ink, etc.) Oaths sworn by followers of Brömtre holding these codes are considered inviolate. Furthermore, the "Recitation of the Code of Brömtre" forms the central portion of the midday Bvere (see below) ceremony, and all followers are expected to know the code by heart by the time they reach age 8. The codes themselves are not completely known to those outside of the religion, however, some are more obvious. There are 13 rules of Brömtre, which are listed below. (Of these, the first eight were written by the Twin Prophets, the remaining were added over the course of the next 1,000 years by the Szet Council, with the most recent addition (the 13th code) coming only within the past 30 years.) Interpretation of this text is a contentious issue, however, and the Church leadership has spent centuries debating the exact nature of the meanings of some of the codes.
The Codes of Brömtre (1) It is blasphemous to use items created by, or utilizing, technology. All of Tlocassans desires can be fulfilled through the use of magic. Magic is provided to us by Nature, whereas technology can only be a poor replica of what was originally created, since it is a creation of a creation of Nature. (2) Brömtre is found in all things natural and all things created by nature. To defile nature is to defile Brömtre. (3) It is strictly forbidden for a true believer to contribute in any way towards the killing of any other follower of Brömtre, (4) Nor shall one steal any property from a follower of Brömtre. (5) Marriage shall be between a man and a woman, both followers of Brömtre, and both having reached at least the age of 10, and shall be sanctified in a Trömjat before the relatives of both. The unification of two souls is a unification of both and not a subjection of either. (6) It is forbidden to sever what Brömtre has brought together. (7) The physical manifestations of the love between a married couple are sanctified acts, and to enact this love in situations outside of the bonds of matrimony is a transgression against the word of the Prophets. (8) The spirit of Brömtre possesses many forms, but a true follower worships the spirit and not the form. [Note: Code interpreters have taken this to mean that there is no central deity of the religion.] (9) While the body is mortal, the soul is eternal, and the souls of all followers of Brömtre, having lost their physical constraint, are truly united with Nature, and glorified through all worship. (10) The nourishment of Brömtre comes only to the prepared soul. To receiving the blessings of nature, the body must be pure and the soul must be cleansed. (11) Before any nourishment of the body, followers must pray for the nourishment of the soul. (12) The hour when the sun is above the Central Trömjat shall be considered sacred, and all followers will spend that hour in devotional worship. (13) For those who do not believe in the glory of Brömtre, the devoted will be patient, expressing through their perseverance the ultimate truth.
Those accused of serious infractions of the Code of Brömtre are summoned before ad-hoc church courts composed of no less than 5 other followers of Brömtre and presided over by a church official of at least the Brastrat (see below) ranking. Unlike governmental regulations, crimes against the church or its codes may face the severe penalty of "dismissal," permanent exclusion from the rites, services, and protection of the church. Such criminals are branded on the left cheek (a white scar is left behind), and, while these individuals are still allowed to function in Tlocassan society, they spend most of their lives as social pariahs. They are not allowed to enter into any Trömjat, and can no longer be considered a "follower." Once dismissed, there is no chance of reconciliation with the church. Dismissal is an exceptionally harsh, but incredibly rare, punishment. There is a high rate of suicide among the dismissed. Every city and town on Tlocassa has at least one Trömjat (TROHM-jat), or temple, at or near its center. Each day during the hour when the sun is above the Central Trömjat, built on the birthplace in Mahil of Noruël and Yurana, all work ceases as every Tlocassan attends Midday Bvere (BVEER) in their local Trömjat. If Tlocassans are not able to attend Bvere because of their current location, they will still stop whatever they are doing and silently pray for one hour, usually while grasping and staring at the Feurlo, (FYOOR-law) a small wooden disk with a picture of a sunrise engraved on one side, and a carving of the faces of Noruël and Yurana on the other. Followers of Brömtre believe that it is through such prayer that they are "nourished" by Nature, which provides them with enough energy (both physical and magical) to perform whatever tasks are required of them for the next 24 hours. The church is hierarchical, with one central council of 13 Szets (Zehts) meeting at times at the Central Trömjat to determine church policy. (The council votes in one of their members to be the Great Szet, the leader of the church. Once appointed, the Great Szet holds this position for life.) These church policies are then distributed downward through various layers of the church structure (144 Fleurno (FLOOR-naw) report to the Szets; each Fleurno oversees 13 Or-brastrats (OR BRAHSrahts), who each in turn oversee 13 Brastrats (BRAHS-rahts), each of whom oversee 13 Tlokas (tuh-LO-kuhs). Each Tloka oversees the operations of a particular Trömjat. The church is fundamental to most of the important events in a Tlocassans life, from birth to death. Brömtre continues to be a universal religion among Tlocassans, with all Tlocassans undergoing the Rüngleid ceremony within 3 months of birth. (At this ceremony, they are brought to the village Trömjat, touched by the Tloka and another church official (usually a Trömjatmage), blessed by a magical spell, and provided with a copy of the Codes of Brömtre.) Marriage ceremonies take place in the local Tromjat of the bride. The relatives of both are invited to witness the service, as the officiating Tloka sanctifies the bonds. The formal procedure is rather elaborate, and contains such elements as the groom carrying the bride one way over a pool of water, followed by the bride carrying the groom the other way. (Since males and females are typically built about the same, this isnt difficult for either.) At the end of the ceremony, the witnesses often are invited to cast spells (of a restorative and/or celebratory nature) at the bride and groom. Upon the death of a follower of Brömtre, if resurrection is not successful, a funeral ceremony is held, attended by the friends and family of the deceased, as well as other members of the local Bvere congregation. A church officiant, usually, though not always, a Tloka, oversees the rite, usually sermonizing on the 9th Code of Brömtre. The ceremony is held is the most natural setting available a clearing, field of flowers, grove, hilltop, etc. There, the body is cremated, and the ashes are given to the next of kin, who then sprinkles them over a natural setting appropriate to the deceased (lakes, rivers or fields are most often used.) As can clearly be seen, the religion is essential to Tlocassan existence. However, recent events over the past 200 years or so have caused some divisions among both the population as a whole and the Szet council. Debate has raged over such things as the need to adhere so strictly to the original doctrines (particularly the shunning of technology) the place of Tlocassans in the universe, and the stance towards other races (see Off-World Policy, below). For the most part, the Szet council has taken an official hard-line stance towards these matters, insisting upon strict adherence to all doctrines, but this has become difficult to enforce, particularly as Tlocassans travel off the planet and away from the Tlocassan atmosphere and religious centers. Brömtre has also been making some inroads among other races in the galaxy. Tlocassan missionaries have been actively converting those they meet to the beliefs of Brömtre, to varying degrees of success. Doing so, however, is challenging, and these missionaries have often had to "modify" the codes and even the Rüngleid ceremony in some ways to accommodate the races being converted or the situation on the ground. The Szet council seems for the moment to be allowing these modifications to occur without comment, so long as they are not flaunted publicly on Tlocassa proper.
Military Being shielded for eons by its atmosphere, and having not fought a serious internal war in over a millennium, the military forces of Tlocassa leave much to be desired. The leadership is schooled, but has no practical experience in war. Most of their "battle" experience is a result of regional, national, and international tournaments in which representatives of various nations compete in challenges of skill. The troops themselves are small in number, (though the Church could field a large militia if needed), and are both ill trained and inexperienced. Technologically, of course, they have not advanced beyond rudimentary hand-held short and long-range weapons, though their armies are populated with and supplied by magicians. The magical nature of the weapons does make up for the lack of training on the wielders part, to some extent, boosting accuracy and damage, or, in rare cases, causing successful hits by the weapons to inflict unique magical effects (e.g. paralysis, burning, etc.). In addition to the forces maintained by each nation, the church also maintains and trains its own elite forces, which are used primarily to guard the churchs representatives as they travel off-world. In addition to being better trained and equipped (though still suffering the same lack of experience as national militias), the elite church troops boasts a stronger magical presence, and most of the members of the Norud (Nor OOD), as it is called, are said to be able to cast spells unknown to any other citizen of Tlocassa. It is said that the Norud in particular has been gearing up, trying to learn as much as possible about the tactics of other races militaries. Recently, the church has attempted to integrate some Norud members into the militaries of other planets so that the Tlocassans can gain some real military experience.
Science and Technology Over one thousand years ago, Tlocassa was a technologically advanced society, capable of creating weapons of mass destruction, supersonic transportation, computers, etc. While the knowledge of this technology is still studied (at a theoreticaly level only) by some, Brömtre strictly forbids the use of technology, and all of the devices of years past have either deteriorated beyond recognition or have been relegated to curiosity museums. To outsiders, the Tlocassans might seem backward. This is not true Tlocassans are familiar with advanced scientific principles and can comprehend levels of technology much higher than they use. They have simply chosen to forgo the technology route in their daily lives. Furthermore, their magic is powerful and allows them to do many of the tasks that technology might accomplish for them, so many see no reason to waste their energies in the unnatural creation or employment of devices that are prone to breakage and disrepair.
Magic Magic is prevalent in the life of Tlocassans from the day they are born. For example, one of the simplest and earliest spells that a Tlocassan learns is the "purify" spell, which will restore any food source, making even a decaying side of Hredel (Hredel being an ox-like mammal commonly raised on Tlocassan farms) edible. (Hence Tlocassans feel there is no need for refrigeration, etc.) Different versions of the purify spell also serve to clean dishes, sweep floors, etc. Young Tlocassans are often scolded by their parents if they choose to fix their beds using manual means rather than by casting the purify spell. Most Tlocassans have high magical potential, yet they find that they are unable to perform a great amount of spells unless they spend the sacred hour of the Tlocassan day in prayer. Additionally, some Tlocassan spells require objects created from the plants grown in the sacred groves outside of the Central Trömjat in order for the spell to operate correctly. Every Tlocassan has magical potential, although the degree to which it is exhibited differs from individual to individual. Some use it simply to aid them in their daily tasks, while others depend on their spells for their livelihood. Like so much else on Tlocassa, magic is taught under the auspices of the church. New spells are constantly being researched, particularly by the Trömjatmages, church workers who have devoted their lives to the pursuit of new magic. While the particulars of a few powerful spells are kept from the populace, most are disseminated quickly throughout the populace, with those who can perform a spell learning it with ease. To manage this dispersion of knowledge, local Tlokas often serve either as teachers or as overseers of teachers to all who worship at their Trömjat. Upon mastering a spell, Tlocassans often display their knowledge by wearing emblems on their clothing or jewelry. (Each spell has a particular color associated with that spell.) Tlocassan magic can be said to have several branches or emphases, though Tlocassans possess spells from one, several, or all branches. One branch involves spells that purify and cleanse, both the environment and the body and soul. Spells here include the purify spell described above, spells that cure wounds and disease, spells meant to pacify ones emotional state, tire ones body and even, at the highest levels, rejoin souls to their bodies. A second branch of Tlocassan magic includes spells that enhance the effects of items, including weapons, wielded. A third branch allows for divination-type spells, allowing users to determine past events, but not the future. Finally, there is one spell, known but to a few Tlocassans who have devoted their lives to Brömtre and the use of this spell. This is the "Arch of Brömtre" spell, which has allowed the Tlocassans to explore the galaxy without the use of spacecraft.
Art and Recreation Art is highly respected by Tlocassan society. Nobles, and, especially, the church, serve as financial patrons to many artisans. Both sets of patrons often commission artists to depict (either through song, literature, paint, sculpture or architecture) events from the past and illustrate the greatness of the patron institution. Sometimes, such propagandizing is not as predominant, and in such works of art, the expression of Tlocassan talent surely rivals those of other great civilizations. For the masses, the primary visible forms of artistic expression are the architecture of the local Trömjat (generations of workers often spend their lives in the construction of these buildings) and the theatrical presentations of local and traveling troupes. These theatrical guilds typically charge a few brazips admission for an evenings entertainment, consisting usually of some form of circus acts combined with a play or two. These plays typically tell stories of the past, often revolving around the lives of Noruël and Yurana, or illustrating tales that the Great Prophets told. Tlocassans do not have any sports per se, but military pageants (archery competitions, cavalry races, etc.) often attract large crowds. Additionally, many Tlocassans are great lovers of games of chance and strategy. Although participation in gambling is officially forbidden by the tenets of Brömtre, (it being seen as a violation of the fourth code,) many Trömjats organize their own gaming nights for the entertainment of the local populace.
Economics Tlocassan economics can be seen as a combination of nascent capitalism and socialism. Local and national governments do their best (which is not very good) at overseeing that every citizen is employed at a useful task, and that goods and services are offered at rates that all can afford. Under this system, however, most Tlocassans (except for the nobles and the Szets and Fleurnos of the Church) are relatively poor, though few if any are truly indigent. Since most Tlocassans have no formal education, most serve as farmers, woodsmen, hunters, smiths, animal trainers, merchants, etc., and gain their education from their parents and through guild-sponsored "apprenticeship" programs. Elementary education is provided to the small number of Tlocassans who make up the "middle" class, while nobility and some deserving students are admitted to larger Theological Seminaries, where most of the research, magical and otherwise, of the planet is undertaken. Graduates from such institutions typically gain employment in the upper echelons of the church. The church, however, through its bureaucracies, etc., employees approximately one third of the Tlocassan working population (those between the ages of 20 and 55). As an emerging capitalistic economy, there are no large business corporations on Tlocassa. Most "businesses" are family or individually owned, trading locally. Interplanetary trade is a new phenomenon, and one which, to date, has only been engaged in on a very small basis by the church hierarchy or by the few merchants with connections to the Szet council. (Most other races would not even consider dealings with the Tlocassans as "trade" but simply as an exchange of gifts. For example, a Tlocassan delegation on Ghurgha presented the Ogaru with a bolt of cloth, a cask of Tlocassan reitz (a mildly alcoholic beverage) and a crate of various gems from the Tlocassan planet. While these objects were worth quite a bit on Tlocassa, the Tlocassans received only room and board for a six-month period for them.) There are various guilds set up by merchants, smiths, etc., that begin to resemble corporations or labor unions, but these are small, very factional, and dont as of yet represent a great presence in the typical Tlocassan lifestyle. Up until approximately 300 years ago, Tlocassan economics was barter-based. Several nations, however, introduced national currencies, and this idea took hold and spread over the entire planet. With the discovery of other worlds, the church pressed for one worldwide currency among all Tlocassans, the brazip (BRAH-zeep), which has become the standard unit of currency. Brazips come in only one denomination, a thick single bronze octagonal coin; although there are four different designs in use at the present time, all are considered to be of equal value.
Off-World Policy As a combined result of their remote location, the protection of their atmosphere as well as some incredibly good luck, for most of their history, Tlocassans believed that they were the lone intelligent race in their universe. Indeed, this belief was a foundation upon which Brömtre rested. Thus, the Krembla incident (described below) was a major shock to the planet, and one that seems to have altered Tlocassan history immeasurably. The Krembla incident: Two hundred and thirty-nine years ago, a Thish Wan spaceship was exploring the Tlocassan sector of the universe. The crew of the ship sent an exploratory shuttle into the Tlocassan atmosphere. Immediately, the ship began to malfunction as the atmosphere interfered with ship instrumentation, and the ship crashed on the planets surface, outside the city of Krembla on the isle nation of Vreda. Local authorities, as well as the church, immediately investigated the craft. The pilot and crew had perished, and most of the ship was destroyed, but recovery teams were able to find, among other things, some navigational charts, pinpointing the locations of other inhabited planets. The Krembla incident had two immediate and profound impacts upon Tlocassan society. First, it shattered the belief that the Tlocassans were alone in the universe, forcing many to question (for the first time) the tenets of Brömtre, and second, it provided the Tlocassan church with the locations of other races. With the recent discovery of other worlds out there, Tlocassan society, or at least the hierarchy of the church, have been incredibly interested in space travel. As their religion forbids the building of spaceships (and besides, the atmosphere would interfere with electronics), most of the research has gone into magical teleportation gates. About one hundred and twenty years ago, the Great Szet developed a very costly, very draining spell that briefly opens up a Portal to other planets. Since that time, slightly more than fifteen portals have been successfully opened (there were many, many failures), allowing missionaries, diplomats, and others to visit other worlds. It is through these visits that knowledge of the other planets and civilization has been increased and disseminated to the Tlocassan population. (Many Tlocassans, however, are unable to fully understand the descriptions brought back unless something tactile an item belonging to a foreign race, for example is brought back as well. In fact, many so-called "missionaries" have been inadvertently accused of thievery when attempting to do just that.) One group which returned from a mission to the Jannsky Mining Colony, returned with two non-Tlocassans. This incident was the first (and, to date, the only) visit to Tlocassa by aliens, a Clarin named Arryn Orator Prime, and an Ogaru named Dag Hagro. Both of these individuals went on to live long and productive lives on Tlocassa, and became converts to Brömtre. They also became the closest things to "celebrities" that Tlocassa has ever known, and their readiness to talk to the inquisitive Tlocassans did much to improve the general populaces willingness to continue the exploration of the nearby solar systems through portal missions. Officially, all of these trips have been undertaken in the hopes of converting the citizens of other planets to Brömtre. Unofficially, however, the church hierarchy has been split into four different camps, each with their own additional motivation for sponsoring these trips. All missionaries to other planets have the stated purpose of expanding the religion to other worlds and races. Most Arch-Travelers, however, have other objectives as well. Some view their cause as the bringing of the principles of, if not necessarily the belief in, Brömtre to all, extending peace and the reverie of Nature to the warring factions of the universe. Others seek to form or expand trade agreements where possible, realizing, of course, that most "unnatural" objects will be forbidden on Tlocassa. (Some merchants, however, are attempting to convince the Szets that the Arch may serve as a powerful rapid-delivery system for goods from one end of the universe to others. They have suggested that the Arch of Brömtre be used to transport goods from one planet to another, with Tlocassa serving as the "middle man.") A great majority of the Arch-Travelers see their purpose as learning as much as they can as quickly as they can about the other races. Many have a particular interest in learning about the technologies and magic of other races, either so those abilities can be duplicated by Tlocassan magic, or to know what the Tlocassans might face in the future. Tlocassans as a whole realize that the latest chapter in their civilization, the chapter that began with the Krembla incident and has now lead them into contact with the myriad of races in the universe, is one from which they can not turn back. Now that other races know of their existence, they can no longer depend on their Kijra atmosphere for protection. Tlocassans recognize that it is only a matter of time before one of these races develops a way to penetrate that holy shield, and Tlocassa needs to be prepared for that day when it arrives. The great debate, among the church hierarchy, and among all Tlocassans, is how will they modify their culture to adapt to the changing situation in the universe.
Costuming Hints The skin of Tlocassans is purple, in varying tinges. Most Tlocassans are dressed very plainly, in robes, tunics, vests, and similar items, usually in plain colors (beige, gray, brown, black, and white being the most popular.) However, Tlocassans often adorn themselves with chains of multi-colored beads. They are also quite fond of headwear, which are also predominantly plain colored with multi-colored bead adornments. These beads represent the spells known by the Tlocassan, as follows: Arch of Brömtre: Royal Purple Purification of the Soul: Red-Orange Blessings of Brömtre: Pink Purify: Yellow-Green Fortitude of the Prophets: Dark Red Restoration of the Body: Light Blue Guidance of the Prophets: Burgundy Restoration of Vision: Aquamarine Healing winds: Blue Reunification of the Body and Soul: Dark Blue Noruëls Warming: Red Pacification of the Spirit: Yellow Wearying of the Spirit: Blue-Violet Purification of the Body: Dark Green Yuranas Cleansing: Green All followers of Brömtre carry a Feurlo on their person, either in a pouch on their waist or on a chain around their neck.
Tlocassas Geography The planet is characterized by large continental islands relatively evenly spaced over approximately half of the planet's surface area. The intelligent inhabitants of Tlocassa are found on all of these continents, though their largest cities are primarily near the coastlines. The other important characteristic of the planet is the orange, cloudy upper atmosphere which covers the planet, obscuring vision of the universe to those on its surface and almost totally hiding the planets surface from those looking down (or electronically scanning) through it. Indeed, this atmosphere has staved off many invasions in the past, as would-be colonizers have either passed by the planet or suffered equipment failure attempting to penetrate through the cloud barrier. While occasional strong storms do affect the coastlines, for the most part, the Tlocassan climate is temperate, though perhaps a bit colder than other civilized beings might be used to. There are many forests covering large sections of the planet, providing shelter to fauna as well as wood, which is the primary building material and source of heat for the Tlocassans. Water, too, is plentiful. While many of the oceans are salt water, the continents themselves have both large lakes and rivers containing fresh potable water. There is also sufficient farmland to provide for the small population. Ores and minerals are low, and more advanced energy sources (such as blue coal, oil, uranium, etc.) are not plentiful, but the Tlocassans have managed to survive without them for centuries. Tlocassans are primarily an urban society; 75% of the Tlocassan population of 2,600,000 lives in the towns and cities that dot the coastlines of the various continents. An additional 18% of the society live in what could be termed the "suburbs" of those cities, and only a meager 7% (primarily farmers and herders) live in rural areas. Only about 50 Tlocassans are currently known to live off the planet.
Typical Tlocassan Merits, Flaws & Skills Mandatory* Merits: Magical Potential. Mandatory* Flaws: Mana Recharge Required, Strict Moral Code. Typical Flaws: None. Typical Merits: Acute Touch, Magical Genius, Sense of Purpose, True Faith. Typical Skills: None. Note: Mechanical Aptitude is rarely taken. * Please note that very little in this game is truly mandatory. If a player can justify why his or her character does not have a merit or flaw which is "mandatory" for characters of this race, a GM may allow the player not to take that particular flaw or merit. However, the GM might also suggest that the player might be better served by selecting another race. You Could Be: · A Tlocassan missionary, working to convert all alien races you encounter to Brömtre. · A governmental ambassador, secular in nature, representing one of Tlocassas continental nations. You might have been sent to gather information and to explore trade and/or military alliances with other planetary civilizations. · Any member of either of these individuals "support staff," sent to help the missionary or ambassador, but also having aims/goals of you own. As such, you may still be with the original team, or you may have set off on your own for any number of reasons (only survivor, loss of faith, etc.) Examples of such support staff include:
Appendix: The Days of the Tlocassan Year There are no weeks or months in the Tlocassan calendar. Days are referred to simply by the two names associated with that day. Thus, Day 38 is referred to as "The Day of Uma and Grisgrik," etc. The only Tlocassan holiday the most holy day of all followers of Brömtre is the first day of the year, The Day of Yurana and Noruël. Grand celebrations are held in Tlocassan homes, and, in addition to the normal Bvere, Tlokas conduct services three other times during the day. In addition to this holiday, each Tlocassan celebrates his or her birthday, usually along with their family, although occasionally, all Tlocassans born on that day in a particular locality will have a joint celebration.
Wild Gazebo Productions Svaha: Emergence Tlocassa, Page 1 of 18
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